Sprite Masker with Batch Capabilities


Mask a single sprite or all sprites in a folder.


'small utility to add masks to the
'top of sprite images for use in LB3

if val(Version$)<3 then
    notice "This program is for LB3 only!"
    end
end if

nomainwin
bmpheight=0     'bitmap height
bmpwidth=0      'bitmap width

bitmap$=""      'bitmap file name
savefile$=""    'save file name
hBitmap=0       'handle for loaded bitmap
hWindow=0       'window handle

menu #1, "&File", "&Open Sprite",[openSprite],_
    "&Save As...",[saveAs],|,"&Batch Mask",_
    [batch],|,"E&xit",[quit]

open "Add Masks to Sprites" for graphics_fs_nsb as #1
    print #1, "trapclose [quit]"
    print #1, "down;place 20 40"
    print #1, "|Open the desired sprite image."
    print #1, "|A mask will be added to the sprite "
    print #1, "|as you watch."
    print #1, "|This might take time for large images."
    print #1, "|Images larger than the window "
    print #1, "|will be cut off."
    print #1, "|If it is satisfactory, choose "
    print #1, "|'Save As...' from the File menu."
    print #1, "|Or choose to batch mask all sprites"
    print #1, "|in a folder."
    hWindow=hwnd(#1)


[loop]
    input aVar$

[quit]
    close #1:end

[openSprite]
    if hBitmap<>0 then
        unloadbmp ("bm")
        print #1, "cls"
    end if

    filedialog "Open Sprite","*.bmp",bitmap$
    if bitmap$="" then
        notice "No bitmap chosen!"
        goto [loop]
    end if

    print #1, "cls"
    loadbmp "bm" , bitmap$ 
    hBitmap=hbmp("bm")

    print #1, "down;drawbmp bm 0 0"

    bmpheight=HeightBitmap(bitmap$)
    bmpwidth=WidthBitmap(bitmap$)

    print #1, "drawbmp bm 0 ";bmpheight

    call MakeMask bmpwidth, bmpheight, hWindow
    goto [loop]


[saveAs]
    print #1, "getbmp SpriteMask 0 0 ";bmpwidth;" ";2*bmpheight
    filedialog "Save As... ","*.bmp",savefile$
    if savefile$="" then
        notice "No filename specified!"
       goto [loop]
    end if
    bmpsave "SpriteMask",savefile$
    notice "Sprite and mask saved as ";savefile$
    goto [loop]


[batch]
    dim info$(10, 10)
    filedialog "Choose folder...","*.bmp",folder$ 
    if folder$="" then [loop]

    confirm "Do you want to mask all of the sprites?";answer$
    if answer$="no" then wait
    if hBitmap<>0 then
        unloadbmp ("bm")
        print #1, "cls"
    end if
    cursor hourglass
    files SeparatePath$(folder$),"*.bmp", info$(
    total=val(info$(0,0))
    for i = 1 to total
        print #1, "cls"
        bitmap$=SeparatePath$(folder$)+info$(i,0)

        loadbmp "bm" , bitmap$
        hBitmap=hbmp("bm")

        bmpheight=HeightBitmap(bitmap$)
        bmpwidth=WidthBitmap(bitmap$)

        print #1, "drawbmp bm 0 0"
        print #1, "drawbmp bm 0 ";bmpheight

        call MakeMask bmpwidth, bmpheight, hWindow

        print #1, "getbmp SpriteMask 0 0 ";bmpwidth;" ";2*bmpheight
        bmpsave "SpriteMask",bitmap$
        unloadbmp "SpriteMask"
        unloadbmp "bm"
        hBitmap=0
    next i
    notice "All done!"
    goto [loop]

'************FUNCTIONS******************
function WidthBitmap(name$)
    open name$ for input as #pic
    pic$=input$(#pic,29)
    close #pic
    WidthBitmap = asc(mid$(pic$,19,1)) + _
        (asc(mid$(pic$,20,1)) * 256)
  end function

function HeightBitmap(name$)
    open name$ for input as #pic
    pic$=input$(#pic,29)
    close #pic
    HeightBitmap = asc(mid$(pic$,23,1)) + _
        (asc(mid$(pic$,24,1)) * 256)
  end function

sub MakeMask wide, high, hWnd
    cursor hourglass
    white=(255*256*256)+(255*256)+255
    black=0

    CallDll #user32, "GetDC",_
        hWnd as ulong,_
        hDC as ulong

    for i = 0 to wide-1
        for j = 0 to high-1

            CallDll #gdi32, "GetPixel",_
                hDC as ulong,_
                i as long,_
                j as long,_
                pColor as long

            if pColor=black then
                newColor=white
            else
                newColor=black
            end if

            CallDll #gdi32, "SetPixel",_
                hDC as ulong,_
                i as long, _
                j as long, _
                newColor as long, _
               r as long

        next j
    next i
    CallDll #user32, "ReleaseDC",_
            hWnd as ulong,_
            hDC as ulong,_
            r as long
    cursor normal
  end sub


function SeparatePath$(f$)
    fileindex=len(f$)
    filelength=len(f$)
      while mid$(f$, fileindex,1)<>"\"
        fileindex=fileindex-1
      wend
    SeparatePath$=left$(f$,fileindex)
    end function


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